Social Gaming Community Lays Down the Law

Posted by admin on 20th August , 2008

Cellufun, has five million members on its mobile games community and portal, so they have found a novel way of keeping everyone in check. How? I hear you ask. Well by establishing virtual law enforcement of course including, Judge, Jury and executioner.

The ‘lawmen’s’ job is to stem acts of virtual anti-social behaviour, bullying and inappropriate content on the community.

“When you’ve got a community as big as ours, there’s a need to uphold a mutually agreeable value system,” says Stephen Dacek, COO and State Governor of Cellufun. “With our new justice system, our community now has a self-ruling mechanism that can grow and evolve at its own pace.”

An advance code of conduct system is in place on the community. Users can flag up any questionable posts, blog entries or other user communication as inappropriate. If a particular user has a large set of allegations made against them, then they get ‘processed’ by the justice system.

Once they have enough negative reps, experienced players (or citizens) are chosen at random to sit on the Jury, presented with the evidence, and then they vote anonymously as guilty or otherwise. At the same time, the accused can attempt to defend their honour on their profile page.

If found guilty, punishment ranges from, a ban on posting blogs for a set number of days, to banned private messages. Essentially their account is frozen. But, they can still play the games on the site. Once sentenced, convicted players avatars are shown behind bars, and wearing prison clothes.

“The Courthouse and Jail add a new element to our virtual world,” adds Cary Torkelson, VP of research and newly appointed Mayer at Cellufun. “This system serves to engage the community on a whole new level. It serves a vital purpose in keeping Cellufun a fun, vibrant, and safe place to play games with friends.”

Is the Law finally Catching up to the net Pirates?

Posted by admin on 19th August , 2008

A British woman has been ordered to pay US games firm, Topware Interactive £16,000 after illegally downloading one of its PC games Dream Pinball. Experts are now warning that the floodgates could open for other game, music and film companies to try to claim money from illegal file-sharers.

The Patents County Court in London ordered the woman to pay damages of over than £6,000 and costs and reimbursements of £10,000 to Topware Interactive for downloading the game.

The law firm who represent Topware Interactive currently has civil proceedings launched toward 100 other people suspected of illegally uploading Topware games. The High Court has also demanded ISP’s release the names and addresses of other suspected file sharers.

David Gore, of law firm Davenport Lyons, said: “Illegal file-sharing is a very serious issue resulting in millions of pounds of losses to copyright owners.

“The damages and costs ordered by the court are significant and should act as a deterrent. This shows that taking direct steps against infringers is an important and effective weapon in the battle against online piracy.”

£16,000 for a pinball game. Ouch.

LWUIT Gets Public Release

Posted by admin on 18th August , 2008

Sun Microsystems has released a new development kit aimed at mobile software developers, which will allow developers to create user interfaces for Java-based mobile phone applications. Called the “Light-Weight UI Toolkit” or LWUIT, the package is available direct from the company.

The company hopes that the open source LWUIT will make it easier for Java developers to create application for the Java ME mobile phone platform, and further develop the growth of Java on mobile phones and smartphone handsets.

“By creating LWUIT, Sun is reaffirming its commitment to the mobile development community and by open sourcing the LWUIT code, we are enabling mobile developers to quickly and easily create rich, portable interfaces for their applications,” said Craig Gering, Sun’s senior director of embedded Java software.

“This software will also help address the mobile industry’s fragmentation issue by enabling developers to create a single interface that will work anywhere Java is found.”

The toolkit had previously been available to developers as a pre-release toolkit. The new release however makes the kit available to developers under a variation of the GPLv2 license.

Sun senior technologist Terrence Barr said the reason for this was to make it easier to commercialize products which use the LWUIT.

“To further accelerate the adoption of the LWUIT framework it is important to provide access to the source code under a liberal and well-known open source license,” Barr said in a blog posting.

“This license choice provides the benefits of open source innovation and collaborative development while offering a risk-free path to adoption by commercial products - a model everybody should feel very comfortable with.”

Prison Break on its way to PSP and DS

Posted by admin on 15th August , 2008

After carving out a niche for itself as a publisher that tackles movie adaptations, ‘Hollywood’s first games publisher’ Brash Entertainment have took on the challenge of making a small screen version of the immensely popular Prison Break TV show.

If you happen to be into the program, and picked up the box set for season 3, you may have noticed a leaflet that advertised Brash’s game, out on the PSP and DS, as due for release in February 2009.

For those who don’t know, Prison Break involved a structural engineer who deliberately got caught doing a bank job so as to get into jail to try rescue his brother who is on death row.

So far gameplay details are thin on the ground, and Brash have not released a statement, but it fair to say it’ll involve puzzeles and fighting and some amount of prison breaking.

RSPCA Launches Free Dog Awareness Game

Posted by admin on 14th August , 2008

The Royal Society for the Prevention of Cruelty to Animals is not a company you would generally associate with gaming, by the RSPCA – a charitable organisation – as launched a new title for mobile called ‘MobiDog’.

The new release follows the success of a web-based cyberpet launched by UK Developer Lateral for the charity.

“The next logical step was to allow people to access a similar message on their mobile phones,” says the company’s Mathew Riley

However, MobiDog is not just another virtual pet game (because, frankly, there are loads of pet games on the market). Instead, it’s a collection of dog-themed mini-games based on classic arcade games.

The message of the game is a serious one. Gamers will be educated about the Animal Welfare Act in the UK, and how they can better look after their dogs.

The game is also free from rspce-cyberpet.com, or by texting GAME to 60022.

Brain Training DS Stupidly Popular

Posted by admin on 13th August , 2008

I remember when games made you feel clever. I remember the times when I beat Bowser with Mario on the NES, I remember when I beat up end of level bosses in Double Dragon on the Atari 1040 STe, I remember when I’d sit for 25 minutes for Rick Dangerous to load on my Spectrum ZX to beat the crap out of some bad guys. I used to feel good, and even now I have a cloud of smug forming above my head as my mind wanders off to my misspent youth….

Thanks for Making me feel stupid Dr.A HoleBack to reality, and now it seems people don’t want to win. People seem to enjoy having their brain pummelled by Dr Kawashima. 2+1=3, 3×4=12,7×6=aaaaaaarrrrrrggggghhhhh!!

It turns out the guy who brought us Brain Training on the DS is as popular as ever, despite the fact its been around for two years now. According to figures released by Media Control, the number crunching game was number one in charts all over Europe for the first six month of 2008.

Holland, Switzerland and Belgium is still going daft for the original Brain Training, while in Germany they’re enjoying More Brain Training. Spain has both of the titles atop their gaming charts, and Austria and Italy had them in the top ten for ages.

Media Control GfK International’s MD Ulrike Altig reckons Brain Training is the reason for DSs European success.

“The success is closely associated with the brain training trend,” said Altig. “Players use the DS particularly often for brain training exercises”.

Is it just me, or are games becoming to dull. I hated maths at school, and I hate it now. You see kids on the bus shouting at their DS, but it’s never because Mario just got squashed, its always because 5+5 =9 right?

Final Fantasy IV Gets UK Release Date

Posted by admin on 12th August , 2008

If you’re a bit of a Final Fantasy nut then you’ll be dancing around with glee when you hear that Final Fantasy IV gets its UK release on September 5th. Out in Japan last December, and then the US on July 22nd, the game has been topping the charts ever since.

A remake of the original 1991 SNES classic, Final fantasy IV DS has been given a graphical overhaul, fully voiced cut-scenes, a re-mixed musical soundtrack and a newly developed “never seen before” content. The Active Time Battle system has been revamped and, the game has been configured to use the DS’s touch screen capabilities to full effect.

John Yamamoto, Square Enix’s president and chief executive officer said: “Final Fantasy IV is one of the most significant titles in the history of the Final Fantasy franchise. It has been remarkably enhanced for the Nintendo DS, making it a great opportunity for our fans to experience its deep story and ground-breaking battle system in an exciting and innovative new way.”

Nothing like modesty, right? But to be fair, this is going to entertain the hell out of me on those long train journeys, or trips round the shops with the missus.

Apple App store hits 60 million downloads

Posted by admin on 11th August , 2008

Steve Jobs, Apple’s CEO, has told the Wall Street Journal that the company’s App Store is a towering success, with over 60 million downloaded applications in its first month.

Money bags Steve, didn’t let us know details on the split between paid and free apps, but did let it be known that from the 60 million downloads, the company banked a staggering $30 million in revenue.

Its fair to say a few of the developers will be doing a ‘Scrooge McDuck’ and swimming around in a pool full of money when you consider Sega’s ‘Super Monkey Ball’, and Vivendi’s ‘Crash Bandicoot Nitro Kart 3D’ have been sitting at the top of the download chart for the whole month.

In the meantime, Jobs confirmed the existence of a ‘kill switch’ in the iPhone, enabling Apple to zap “malicious” applications remotely.

Jamie Oliver Coming to DS

Posted by admin on 8th August , 2008

School dinner-lady bothering, ‘pukka’ shouting, all-round-cheeky-chappy, Jaime Oliver has spoken about his upcoming cooking game for the Nintendo DS: ‘What’s Cooking? With Jamie Oliver’.

The celebrity chef spoke about how he worked with the developer – Atari – and how he enjoys gaming and technology.

“Gaming is something I’ve been interested in for a while,” Oliver said. “I love technology, and the chance to combine that with something that inspires people to cook? I find that very exciting,” he said

“The guys from Atari came to me with an idea and we played around with it and now it’s a really great piece of kit.

“I hope it will appeal to everyone from kids who are into food, young blokes who want to learn about cooking, women who are into cooking and gamers… everyone really.”

Atari say that Jamie is not just a marketing tool (yeah right); but that he worked along side the developer to ensure the game had the right mix of ingredients.

The game also acts as a cook book with over 100 recipes from the man himself, as well as an interactive shopping list you can take down to your local supermarket.

Sounds like Atari and Jamie have cooked up a storm. Sorry…

Man Builds Portable SNES

Posted by admin on 7th August , 2008

When I was a lad, I wanted to take my Super Nintendo Entertainment System - or SNES as it’s more commonly known – everywhere I went. I remember when I packed it up for a holiday to France only to be told that I couldn’t bring it. Put it this way – that’s a journey my parents would love to forget.

If only I had the skillZ (that’s right, it deserves a ‘Z’) of one Ben Heck, who obviously had the same issue I had, because he’s only gone and put together a SNES-portable.

According to the man’s blog, Ben started the project at Christmas and has only just completed it. Stripping down the SNES’s parts and putting it all back together in a small handheld sized case, Ben added two internal lithium-polymer batteries, a purpose built cartridge slot, an original SNES D-pad and AV and headphone jacks.

Sure, its no DS but if only Nintendo had done this years ago, I would have made that trip to France better on my folks.